![]() ![]() Infinity Blade 3, 2013's entry in the still-beautiful series of mobile fighting games, is free through the iOS App Store. That’s pretty remarkable.Chair Entertainment is celebrating five years of Infinity Blade by giving away the series' latest game and more than 7,600 game assets, many from a planned spinoff that never materialized. When the original Infinity Blade was demoed at Apple’s iPhone 4S event in 2011, Steve Jobs said, “That’s on a phone. The company is notoriously selective about which developers appear on stage at its keynotes and what they say in their presentations, so having a previewed product never actually arrive is an embarrassment. ![]() There’s nothing particularly unusual about a young studio failing and scrapping a project, but the situation does reflect poorly on Apple. In July, Donald Mustard confirmed that the game had been canceled. “Just like Apple has raised the bar today for mobile computing, Epic’s iOS exclusive franchise Infinity Blade has been raising the bar for mobile gaming,” Epic President Mike Capps said at the time.Īlmost a year later, Impossible Games, the Epic studio responsible for developing the title, shut down. In March 2012, Epic took the stage during the new iPad special event to show off Infinity Blade: Dungeons, a hack-and-slash action-RPG that was “coming soon.” Yes, they’re pushing the boundaries of mobile gaming, but their trailblazing status has left them exposed.Īpple has relied on Epic to showcase new technologies on iOS over the past few keynotes, but the results have been mixed. ![]() ![]() This franchise would be the gold standard on mobile if it weren’t so plagued with quality issues. No other mobile games have come close to the jaw-dropping visuals in Infinity Blade. Gameplay that was initially dull and repetitive has become more engaging. With the help of fantasy writer Brandon Sanderson, an actual storyline has emerged. What started out as a glorified technology demo has grown into a full-blown franchise. Considering how heavily the series relies on either time-consuming grinding for experience or in-app purchases, losing player data was a huge betrayal of confidence.Įpic has done a lot of things right with Infinity Blade. Despite Apple’s promises that it would just work, iCloud turned out to be an enormous mess and numerous gamers lost their game save files. When Infinity Blade II arrived in 2011, it made use of Apple’s iCloud syncing feature. This isn’t the first time Epic has been tripped up by bugs. It’s nice to have the game available at launch, but only if it has been properly tested and vetted. Lens flare is nice and all, but the studio’s time would be better spent making the game stable.Ĭonsumers excited to download Infinity Blade III to get the most out of their new iPhone 5s purchases only to get stuck in the game because of bugs and crashing will end up disappointed in both Epic and Apple. CHaIR Entertainment co-founder Donald Mustard also touted the games lens flare, which he said would make even Star Trek director J.J. This is a product that wasn’t ready for release.ĭuring the keynote, Infinity Blade developer Jeremy Mustard boasted that it took just two hours to convert the game to 64-bit. Infinity Blade III is buggy and crash-prone. Sadly, it’s unplayable in its current state, even on a brand-new iPhone 5s. The game was timed to arrive in the App Store ahead of the iPhone 5s launch. While that ambition has resulted in some incredible gaming experiences, it has also resulted in epic failures.Īpple featured Infinity Blade III to highlight its 64-bit A7 processor during its iPhone special event earlier this month. Where mobile gaming is concerned, Epic Games Infinity Blade series for iOS is as ambitious as it gets. ![]()
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